The Witcher 3: Wild Hunt Update 1.07 is Live, ~7.5GB's Large - pennyrappy1971
The Witcher 3: Barbaric Hunt Update 1.07 is Live, ~7.5GB's Large
Update 1.07 for The Witcher 3: Groundless Hunt is right away ringing. Individual people have been reporting that 1.07 is being queued for PS4, Xbox One.
Patch 1.07 will be arriving on all platforms in the next 24h. Once it's live everywhere, we will officially declare it. #TheWitcher
— Marcin Momot (@Marcin360) July 17, 2020
The Witcher 3 update 1.07 is ready with sizeable changes and a huge list of fixes.
1.07 is the update that promises to bring out performance fixes on the PS4 that should fix the frame dropping issues that have been the subject of much frustration. PC should also see a notable increase in performance also.
The update should be populating your update queue very shortly, so get prepared to hunker down for a tall download. Because it has a grand amount of changes it looks to weigh in at 7.5GB's on PS4 and around 7.3GB connected the Xbox One. The size on PC will likely be very similar, if not slightly large due to fixes to HairWorks and other PC specific written changes.
Patch 1.07 changelog and list of fixes:
- Introduces an alternate cause style for Geralt. To enable, go to the Gameplay\Movement Reply submenu.
- Fixes a rarified issue where the histrion's horse would not fall to the ground by rights.
- Fixes a rare issue where the player could be latched into the aiming animation if reach while throwing a bomb on horseback.
- Fixes a rare issue with an limitless lading screen in the Ladies of the Sir Henry Joseph Wood quest.
- Includes a change of collision fixes.
- Fixes an outcome where Frantic Hunt warriors would remain present regular aft the player completed the main storyline.
- Fixes an issue where players could repeatedly buy foreign-born currency from a shylock and sell it at the Vivaldi Bank.
- Fixes an overwork whereby players could rifle gold from a one-member thorax more than once.
- Fixes an issue whereby some skills were non properly removed afterward the player used the Potion of Clearance.
- Fixes an issue with target locking, which should now be more responsive.
- Introduces a number of changes in selected game-world areas to prevent players from accidentally progressing quests or leaving the playable area by climb certain elements of the landscape.
- Fixes an go forth where sometimes players could not use Signs after reaching Skellige for the archetypical clip.
- Fixes an issuing where scathe from certain sources was incorrectly premeditated.
- Fixes an issue where the durability of alternative weapons did not drop as intended.
- Fixes an issue where the game would remain in slow motion if the player had used manual targeting.
- Fixes an issue whereby speculation could be blocked aside certain quests.
- Fixes an issue where Staying power did not e'er regenerate properly.
- Fixes an issue where Geralt's statistics could be multiplied if the player stood in a Dimeritium bomb cloud while the Cluster skill was reactive.
- Introduces a number of fixes, improvements and clarifications in the map-pins and objectives for multiple quests.
- Fixes an issue where in certain circumstances gravity ceased to hold to the musician's horse.
- Adds a stash for player convenience. Players can forthwith store loot in their stash, access to which is available in dissimilar parts of the world. Stash locations are marked happening the map.
- Fixes an issue whereby the actor's horse would often stop dead in front bridges or other narrow passages.
- Fixes an issue whereby encumbrance was not updating aright, resulting in players organism overburdened where in point of fact they were non.
- Fixes a rare issue where players were ineffective to pick out different Signs.
- Fixes an issue where the player was sometimes unable to craft glyphs.
- Fixes an issue where not completely merchants would accept junk loot.
- All crafting components and alchemy ingredients instantly weigh nothing.
- Fixes an issue where certain armor/hairstyle combinations interacted wrongly.
- Fixes an consequence where instances of the Quen Sign would occasionally break during dialog scenes.
- Fixes a rare issue where the player could not play gwent with Madame Serenity at the Passiflora.
- The Zoltan gwent card should now always atomic number 4 existing beneath the Hanged Man's Tree if the player does not win it earliest in White Orchard.
- Fixes a rare issue where players could not talk to, or play gwent with, the innkeeper at the Inn at the Crossroads.
- Includes a number of wording and spelling fixes in multiple decentralised versions.
- Introduces a number of improvements in the game moving organization. Players should experience fewer fuzzy textures, Nonproliferation Center spawn times should make up markedly reduced, and in that location should be an overall improvement in the speed with which game assets are loaded. Streaming system improvements should cost most broad along consoles and systems with not-SSD drives.
- Improves public presentation in the swamps of the No Man's Land region.
- Fixes an issue whereby the presence of daze could adversely impact gritty performance.
- Optimizes various FX which should result in improved operation during the Battle of Kaer Morhen pursuance.
- Introduces a number of optimizations that meliorate overall functioning throughout the game.
- Improves whole game performance.
- Fixes an issue where Keira's trick bubble could adversely dissemble performance.
- Fixes an issue whereby the mouse cursor would remain visible during in-game video playback.
- Adds a warning if the exploiter runs out of disk space and wants to crateful a new gimpy save.
- Fixes an take whereby Colorblind mode was not properly saved.
- Fixes an take whereby Zoltan would sometimes appear in the improper location after the Novigrad, Closed City quest.
- Fixes an issue during the Hold out Wish quest whereby Geralt would continue his conversation with Yennefer after they parted.
- Fixes an issue where two coincident instances of some characters would appear in a scene in the Broken Flowers quest.
- Fixes an return whereby some objectives were non available to the player and would be automatically failing during the Battle of Kaer Morhen quest..
- Fixes an issue where in predestined circumstances Lambert did not board the boat during the Final Trial quest.
- Fixes an outcome where in certain circumstances Madame Quiet was improperly placed during the Deadly Plot quest.
- Fixes an issue where the Fake Papers quest would be failing if the player did not mention that one of the brothers was dead.
- Fixes an release whereby players would sometimes be unable to lead off the final horse cannonball along, The Heroes' Pursuits: For the Goddess' Glory! in Skellige.
- Fixes an put out where unmotivated objects were present in Novigrad after the Battle of Kaer Morhen quest.
- Fixes an issue where a patterned advance rupture could occur if Geralt was knocked out by guards patc following the Bloody Baron during the Family Matters bay.
- Fixes an progeny where players were sometimes unable to interact with a torch in the Get Junior bay.
- Fixes an issue where players could sometimes experience an infinite consignment screen during the Iron Maiden pursuit.
- Fixes an issue where in bound circumstances players could encounter a blocker during the Contract bridge: The Husbandman Phantom bay. Players who have encountered this bug need to backtrack to the frozen hive and examine the footprints around it once more.
- Fixes an take whereby the player could scram secured deep down a room during the Through Time and Space pursuit.
- Fixes an issue where on rare occasions players were unable to progress the game after the Get Junior quest, specifically upon reaching Vernon Roche's camp.
- Fixes an issue whereby purchasing wine during the It Takes Three to Tango quest would not always progression the quest properly.
- Fixes an way out where the In Friedrich August Wolf's Clothing quest did not build properly after the player read Morkvarg's journal.
- Fixes an issue where on some rare occasions players were unable to interact with the Wild Hunt soldier's physical structure during the Echoes of the Past pursuance.
- Fixes an issue whereby Keira would non always the right way manipulation the portal during the For the Advancement of Eruditeness quest if asked to X to Kaer Morhen.
- Fixes an issue where the Scoia'tael from Novigrad was not always available to play out in the Gwent pursuit.
- Fixes an issue where the player could have blocked within a cellar during the Mogul's Gambit quest.
- Fixes an issue where in certain situations the player was unable to find Triss during the Final Preparations quest.
- Fixes an issue where occasionally the Kingfisher tap house was left without an host afterwards the Now or Ne'er quest.
- Fixes an issue where Yennefer was not spawned in Oxenfurt during the Great Escape quest.
- Fixes a scarce issue where Captain Wolverstone was not at the Golden Sturgeon when intended.
- Fixes a rare issue where the bodyguards in the Reason of Express quest were not hostile.
- Fixes a scarce issue where the griffin would not e'er appear in the Contract: The Tool from the Oxenfurt Woodland quest.
- Fixes an make out where the wyvern would not appear in the Foreshorten: Phantom of the Trade Route pursuit.
- Fixes an issue with enlisting Sukrus from Skellige to exist Hattori's bodyguard in the Of Swords and Dumplings quest.
- Fixes a rare issue whereby the visions in the Echoes of the Past pursuit were not displayed.
- The Contract: Devil by the Well request no longer counts towards the Geralt: The Professional achievement.
- Fixes a scarce issue when the role player could non speak with Lambert at Kaer Morhen during the Final Trial quest.
- Fixes a rare issue where players could not always complete the Hey, You Wanna Look at my Stuff? quest.
- Fixes an issue where players were sometimes unable to summon a horse after the Fencing Lessons quest.
- Fixes an progeny where in the Scavenger Hunt: Viper School Gear wheel quest the gate to the mausoleum was locked.
- Fixes an issue where players could not use Signs or swords after the fistfight at the Rosemary and Thyme during the Broken Flowers quest.
- Fixes a rare issue whereby players could not examine the source of interference during the Disturbance quest.
- Fixes an issue with the Filthy Funds quest.
- Fixes a rare issue with a loading screen in the Contract: The Apparition of Eldberg pursuit.
- Fixes a issue with a loading screen at Aeramas' residence during the Of Dairy and Darkness quest.
- Fixes an issue where quest givers for the Deadly Delights and Jenny o' the Woods contracts would disappear.
- Introduces a number of improvements to overall game stability.
- Fixes an issue where the Potion of Headway would pop into the quick slot if the player ran out of food.
- Adds a Books tab to the Inventory panel.
- Introduces a come of additional loading cover hints.
- Introduces a pinning feature for formulae and diagrams. Ingredients and components for pinned formulae/diagrams are highlighted in the betray view. This should greatly facilitate the leverage of currently needed elements.
- Introduces a characteristic whereby currently stocked items are highlighted in the Repair panel, facilitating prioritization of items needing repair.
- Adds a lineament whereby read and unread books are scarred otherwise in the Inventory panel.
- The list of all available DLC packages is now displayed in the Primary Menu/Options/Downloadable Content submenu for amended clarity.
- Enabled additional settings that decreases the haircloth and pelt look-alike quality slightly, without compromising its general appearance, to optimise HairWorks on a wider range of hardware.
Source: https://wccftech.com/witcher-3-wild-hunt-update-107-live/
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